Ratchet and Clank Future:

Tools of Destruction

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Nov 2008 | RCF:ToD | Imperial Fight Festival

Responsible for first building, small buildings, crowd stands, metal walls, signage, flagpoles, arena spotlights, all pathways docks and natural elements (rocks, plants, trees, grass, ground, etc), 98% of all textures, 85% of all models UVs, shrubbing all areas, and composing individual areas.

Nov 2008 | RCF:ToD | I.R.I.S Supercomputer

Responsible for all natural elements (ice, plants, trees, ground, etc), all textures and UVs for listed elements, shrubbing all areas, and composing individual areas.

Nov 2008 | RCF:ToD | Sargasso

Responsible for all Lombax architecture, Kerchu Silo and Drilling Rig, all textures and UVs for Lombax elements, all UVing of Kerchu elements, and composing individual areas.

Nov 2008 | RCF:ToD | Slag's Fleet

Responsible for Slag's Fleet main building interior and exterior architecture, Magcycle Tube, Ground Lamp models and UVs for listed elements, Asteroids: models, UVs, and textures, and composing individual areas.

   

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